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Metasequoia camera movement
Metasequoia camera movement













metasequoia camera movement
  1. METASEQUOIA CAMERA MOVEMENT HOW TO
  2. METASEQUOIA CAMERA MOVEMENT SOFTWARE
  3. METASEQUOIA CAMERA MOVEMENT FREE

If you still think you'd like to give it a try, feel free to hit me up with any questions.Įxpanding on what Greenhawk said up there, Maya is a very powerful engine, probably the Photoshop of CG (although you're not really looking for advanced rendering features, you just need something to model, texture and rig with). You can then limit movement to a certain axis by pressing X, Y or Z while moving, or Shift+X to only move on Y and Z, Shift+Y to only move on X and Z, or Shift+Z to only move on X and Y.

metasequoia camera movement

Quick tip: to move your selected object/vertex/whatevs you use G.

metasequoia camera movement

It might take a while to get the hang of but when you do it's a very useful tool.

metasequoia camera movement

Then again, there's always the plus-side of it being free and open source, and it's not like it's lacking any major features (or common minor ones). It can export models in OBJ (and accompanying MTL) format for example which can easily be converted into GM models.It has advanced UV editing functions built in.There's an object 'sculpt mode' and various brushes for easy sculpting.

METASEQUOIA CAMERA MOVEMENT SOFTWARE

I don't know of any software better than Blender to do what you're looking for. :/ There are some good YouTube tutorials out there for getting started in it, but you have to commit to learning it and it takes a while. If it has built-in support to rig a skeleton and stuff, that's a plus.Ĭlick to expand.Just thought I'd throw this in there:Īs having personal experience with Blender, it certainly isn't user-friendly.It exports models in a format GM supports, or at least a common format that could be converted to one with some other program on the side.It has a built-in tool to map texture coordinates to the vertices so that you can preview a texture mapping and/or import it together with the model.Ideally, I'm looking for an application that has the following traits: I ended up never getting to the stage where I'd import the model into GM, but that's obviously also pretty important for this application as well.ĭoes anyone know about a good utility for making 3D models for beginners ? I don't care if it lacks advanced functionality or efficiency, since I'm not aiming past N64/PS1 levels of graphics. I've dabbled around a bit with Blender since it's the most used tool, but I wouldn't exactly call it user-friendly, in particular I couldn't really find a way to only move stuff along one or two axes (leading to accidentally deforming stuff when I just wanted to move a vertice) and couldn't really grasp working with flat triangles instead of filled bodies - and these problems kinda accentuate each other for instance, if I needed to cause a hole in a body when building a shape, it was almost impossible to glue it together with other vertices due to the movement bug. But that still leaves a pretty big gap in my understanding: the inhabitants of the game world.

METASEQUOIA CAMERA MOVEMENT HOW TO

I more or less only make very retro stuff (and almost exclusively 2D), but I've slowly been sniffing on 3D stuff for years, now having reached a point where I know how to handle 3D collisions efficiently and automatically generate a 3D model for the game world using collision data in other words, I feel like I've got the 3D world bit covered. I probably don't need your advice anymore, but feel free to reply if you have any cool suggestions you'd like me to check out. This post is 4 years old and someone necrobumped the topic.















Metasequoia camera movement